Beautiful, smooth movement on the 3D waterfall! (It just goes out of the graph area sometimes...)
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@ -2014,7 +2014,7 @@ function mathbox_init()
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var remap = function(x,z,t)
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var remap = function(x,z,t)
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{
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{
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var currentTimePos = mathbox_data_global_index/(fft_fps*1.0);
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var currentTimePos = mathbox_data_global_index/(fft_fps*1.0);
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zAdd = -(t-currentTimePos);
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zAdd = -(t-currentTimePos)/10;
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var xIndex = Math.trunc(((x+1)/2.0)*fft_size); //x: frequency
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var xIndex = Math.trunc(((x+1)/2.0)*fft_size); //x: frequency
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var zIndex = Math.trunc(z*(mathbox_data_max_depth-1)); //z: time
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var zIndex = Math.trunc(z*(mathbox_data_max_depth-1)); //z: time
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var realZIndex = mathbox_get_data_line(zIndex);
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var realZIndex = mathbox_get_data_line(zIndex);
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@ -2031,7 +2031,7 @@ function mathbox_init()
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else y = (dBValue-waterfall_min_level)/(waterfall_max_level-waterfall_min_level);
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else y = (dBValue-waterfall_min_level)/(waterfall_max_level-waterfall_min_level);
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mathbox_dbg = { dbv: dBValue, indexval: index, mbd: mathbox_data.length, yval: y };
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mathbox_dbg = { dbv: dBValue, indexval: index, mbd: mathbox_data.length, yval: y };
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if(!y) y=0;
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if(!y) y=0;
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return {y: y, dBValue: dBValue, zAdd: 0};
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return {y: y, dBValue: dBValue, zAdd: zAdd};
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}
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}
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var points = view.area({
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var points = view.area({
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