implement lowpass

This commit is contained in:
Jakob Ketterl 2020-01-06 19:48:54 +01:00
parent 5379d8cc3d
commit 2a0ee83c12

View File

@ -18,7 +18,6 @@ function AudioEngine(maxBufferLength, audioReporter) {
this.compression = 'none';
this.setupResampling();
//this.resampler = new sdrjs.RationalResamplerFF(this.resamplingFactor, 1);
this.resampler = new Interpolator(this.resamplingFactor);
this.maxBufferSize = maxBufferLength * this.getSampleRate();
@ -283,6 +282,7 @@ ImaAdpcmCodec.prototype.decodeNibble = function(nibble) {
function Interpolator(factor) {
this.factor = factor;
this.lowpass = new Lowpass(factor)
}
Interpolator.prototype.process = function(data) {
@ -290,5 +290,65 @@ Interpolator.prototype.process = function(data) {
for (var i = 0; i < data.length; i++) {
output[i * this.factor] = (data[i] + 0.5) / 32768;
}
return this.lowpass.process(output);
};
function Lowpass(interpolation) {
var transitionBandwidth = 0.05;
this.numtaps = Math.round(4 / transitionBandwidth);
if (this.numtaps % 2 == 0) this.numtaps += 1;
var cutoff = 1 / interpolation;
this.coefficients = this.getCoefficients(cutoff / 2);
this.delay = new Float32Array(this.numtaps);
for (var i = 0; i < this.numtaps; i++){
this.delay[i] = 0;
}
this.delayIndex = 0;
}
Lowpass.prototype.getCoefficients = function(cutoffRate) {
var middle = Math.floor(this.numtaps / 2);
// hamming window
var window_function = function(r){
var rate = 0.5 + r / 2;
return 0.54 - 0.46 * Math.cos(2 * Math.PI * rate);
}
var output = [];
output[middle] = 2 * Math.PI * cutoffRate * window_function(0);
for (var i = 1; i <= middle; i++) {
output[middle - i] = output[middle + i] = (Math.sin(2 * Math.PI * cutoffRate * i) / i) * window_function(i / middle);
}
return this.normalizeCoefficients(output);
};
Lowpass.prototype.normalizeCoefficients = function(input) {
var sum = 0;
var output = [];
for (var i = 0; i < input.length; i++) {
sum += input[i];
}
for (var i = 0; i < input.length; i++) {
output[i] = input[i] / sum;
}
return output;
}
};
Lowpass.prototype.process = function(input) {
output = new Float32Array(input.length);
for (var oi = 0; oi < input.length; oi++) {
this.delay[this.delayIndex] = input[oi];
this.delayIndex = (this.delayIndex + 1) % this.numtaps;
var acc = 0;
var index = this.delayIndex;
for (var i = 0; i < this.numtaps; ++i) {
var index = index != 0 ? index - 1 : this.numtaps - 1;
acc += this.delay[index] * this.coefficients[i];
if (isNaN(acc)) debugger;
}
output[oi] = acc;
}
return output;
};