add a latencyHint to improve audio playback
This commit is contained in:
parent
11568256ed
commit
53c5c0f045
@ -41,7 +41,7 @@ AudioEngine.prototype.buildAudioContext = function() {
|
|||||||
var goodRates = [48000, 44100, 96000]
|
var goodRates = [48000, 44100, 96000]
|
||||||
|
|
||||||
// let the browser chose the sample rate, if it is good, use it
|
// let the browser chose the sample rate, if it is good, use it
|
||||||
var ctx = new ctxClass();
|
var ctx = new ctxClass({latencyHint: 'playback'});
|
||||||
if (goodRates.indexOf(ctx.sampleRate) >= 0) {
|
if (goodRates.indexOf(ctx.sampleRate) >= 0) {
|
||||||
return ctx;
|
return ctx;
|
||||||
}
|
}
|
||||||
@ -49,7 +49,7 @@ AudioEngine.prototype.buildAudioContext = function() {
|
|||||||
// if that didn't work, try if any of the good rates work
|
// if that didn't work, try if any of the good rates work
|
||||||
if (goodRates.some(function(sr) {
|
if (goodRates.some(function(sr) {
|
||||||
try {
|
try {
|
||||||
ctx = new ctxClass({sampleRate: sr});
|
ctx = new ctxClass({sampleRate: sr, latencyHint: 'playback'});
|
||||||
return true;
|
return true;
|
||||||
} catch (e) {
|
} catch (e) {
|
||||||
return false;
|
return false;
|
||||||
@ -60,7 +60,7 @@ AudioEngine.prototype.buildAudioContext = function() {
|
|||||||
|
|
||||||
// fallback: let the browser decide
|
// fallback: let the browser decide
|
||||||
// this may cause playback problems down the line
|
// this may cause playback problems down the line
|
||||||
return new ctxClass();
|
return new ctxClass({latencyHint: 'playback'});
|
||||||
}
|
}
|
||||||
|
|
||||||
AudioEngine.prototype.resume = function(){
|
AudioEngine.prototype.resume = function(){
|
||||||
|
Loading…
Reference in New Issue
Block a user