try enforcing 44100 samples/s for audio to avoid problems with odd defautl sampling rates
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@ -14,7 +14,11 @@ function AudioEngine(maxBufferLength, audioReporter) {
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this.onStartCallbacks = [];
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this.onStartCallbacks = [];
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this.started = false;
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this.started = false;
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try {
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this.audioContext = new ctx({sampleRate: 44100});
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} catch (error) {
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this.audioContext = new ctx();
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this.audioContext = new ctx();
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}
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var me = this;
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var me = this;
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this.audioContext.onstatechange = function() {
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this.audioContext.onstatechange = function() {
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if (me.audioContext.state !== 'running') return;
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if (me.audioContext.state !== 'running') return;
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