optimize waterfall color generation

This commit is contained in:
Jakob Ketterl 2020-09-19 21:53:29 +02:00
parent 71a2352d2b
commit c1347de1f0

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@ -1214,17 +1214,19 @@ function waterfall_mkcolor(db_value, waterfall_colors_arg) {
waterfall_colors_arg = waterfall_colors_arg || waterfall_colors;
var value_percent = (db_value - waterfall_min_level) / (waterfall_max_level - waterfall_min_level);
value_percent = Math.max(0, Math.min(1, value_percent));
var percent_for_one_color = 1 / (waterfall_colors_arg.length - 1);
var index = Math.floor(value_percent / percent_for_one_color);
var remain = (value_percent - percent_for_one_color * index) / percent_for_one_color;
return color_between(waterfall_colors_arg[index + 1], waterfall_colors_arg[index], remain);}
var scaled = value_percent * (waterfall_colors.length - 1);
var index = Math.floor(scaled);
var remain = scaled - index;
if (remain == 0) return waterfall_colors_arg[index];
return color_between(waterfall_colors_arg[index], waterfall_colors_arg[index + 1], remain);}
function color_between(first, second, percent) {
var output = [];
for (var i = 0; i < 3; i++) {
output[i] = first[i] + percent * (first[i] - second[i]);
}
return output;
return [
first[0] + percent * (second[0] - first[0]),
first[1] + percent * (second[1] - first[1]),
first[2] + percent * (second[2] - first[2])
];
}