funkwetter-display/Software/libraries/Adafruit_GFX-Library/fontconvert/bdf2adafruit.py
2022-06-19 11:10:04 +00:00

136 lines
4.4 KiB
Python

#!/usr/bin/python2
# MIT License.
# Copyright (c) 2016 William Skellenger
#
# Permission is hereby granted, free of charge, to any person obtaining a
# copy of this software and associated documentation files (the "Software"),
# to deal in the Software without restriction, including without limitation
# the rights to use, copy, modify, merge, publish, distribute, sublicense,
# and/or sell copies of the Software, and to permit persons to whom the
# Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included
# in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
# FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
# IN THE SOFTWARE.
# This small script is designed to mostly take a BDF file and convert it to a
# format that can largely be cut/pasted as an Adafruit-format font.
# It was written in an hour or so and did what I needed it to do.
# I used it for one file. Maybe it bombs on other files.
# William Skellenger, Feb 2016
# (email: williamj@skellenger.net)
# (Twitter: @skelliam)
#
# Usage: bdf2adafruit.py <somefont.bdf> > out.txt
#
# Once you have out.txt you can cut/paste the contents into a new font
# header file as part of the Adafruit GFX library.
import sys
myfile = open(sys.argv[1])
processing = 0
getting_rows = 0
chars = []
bitmapData = []
class Glyph:
encoding = -1
rows = []
comment = ""
offset = -1
width = 0
height = 0
advance = 0
xoffs = 0
yoffs = 0
def __init__(self, comment):
self.comment = comment
self.rows = []
for line in myfile.readlines():
if 'STARTCHAR' in line:
processing = 1
vals = line.split()
g = Glyph(vals[1])
#g.width = 8 #in this example always 8 bits wide
elif 'ENDCHAR' in line:
dataByteCompressed = 0
dataByteCompressedIndex = 8
g.height = len(bitmapData)
for value in bitmapData:
bitIndex = 0
while bitIndex < g.width:
bit = (value >> (7 - bitIndex)) & 0x01
dataByteCompressed |= bit << (dataByteCompressedIndex - 1)
dataByteCompressedIndex -= 1
if dataByteCompressedIndex == 0:
dataByteCompressedIndex = 8
g.rows.append(dataByteCompressed)
dataByteCompressed = 0
bitIndex += 1
if 8 != dataByteCompressedIndex:
g.rows.append(dataByteCompressed)
chars.append(g) #append the completed glyph into list
processing = 0
getting_rows = 0
bitmapData.clear()
if processing:
if 'ENCODING' in line:
vals = line.split()
g.encoding = int(vals[1])
elif 'DWIDTH' in line:
vals = line.split()
#g.advance = int(vals[1]) #cursor advance seems to be the first number in DWIDTH
elif 'BBX' in line:
vals = line.split()
g.xoffs = 0
g.yoffs = -(int(vals[2]) + int(vals[4]))
g.advance = (int(vals[1]) + 1) #x bounding box + 1
g.width = int(vals[1])
elif 'BITMAP' in line:
getting_rows = 1
elif getting_rows:
#g.rows.append(int(line, 16)) #append pixel rows into glyph's list of rows
bitmapData.append(int(line, 16))
print
i=0
for char in chars:
char.offset = i
print("\t", end='')
num = 3
for row in char.rows:
if num != 3:
print(" ", end = '')
print("0x%02X," %(row), end = ''),
i+=1
num-=1
if num == 1:
print("\t\t", end = '')
if num == 2:
print("\t\t\t", end = '')
print("\t/* 0x%02X %s */" %(char.encoding, char.comment))
for char in chars:
# offset, bit-width, bit-height, advance cursor, x offset, y offset
print("\t{ %d, %d, %d, %d, %d, %d }, /* 0x%02X %s */" %(
char.offset, char.width, char.height,
char.advance, char.xoffs, char.yoffs,
char.encoding, char.comment))