implement lowpass
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@ -18,7 +18,6 @@ function AudioEngine(maxBufferLength, audioReporter) {
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this.compression = 'none';
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this.setupResampling();
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//this.resampler = new sdrjs.RationalResamplerFF(this.resamplingFactor, 1);
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this.resampler = new Interpolator(this.resamplingFactor);
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this.maxBufferSize = maxBufferLength * this.getSampleRate();
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@ -283,6 +282,7 @@ ImaAdpcmCodec.prototype.decodeNibble = function(nibble) {
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function Interpolator(factor) {
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this.factor = factor;
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this.lowpass = new Lowpass(factor)
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}
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Interpolator.prototype.process = function(data) {
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@ -290,5 +290,65 @@ Interpolator.prototype.process = function(data) {
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for (var i = 0; i < data.length; i++) {
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output[i * this.factor] = (data[i] + 0.5) / 32768;
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}
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return output;
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return this.lowpass.process(output);
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};
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function Lowpass(interpolation) {
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var transitionBandwidth = 0.05;
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this.numtaps = Math.round(4 / transitionBandwidth);
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if (this.numtaps % 2 == 0) this.numtaps += 1;
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var cutoff = 1 / interpolation;
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this.coefficients = this.getCoefficients(cutoff / 2);
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this.delay = new Float32Array(this.numtaps);
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for (var i = 0; i < this.numtaps; i++){
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this.delay[i] = 0;
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}
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this.delayIndex = 0;
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}
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Lowpass.prototype.getCoefficients = function(cutoffRate) {
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var middle = Math.floor(this.numtaps / 2);
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// hamming window
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var window_function = function(r){
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var rate = 0.5 + r / 2;
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return 0.54 - 0.46 * Math.cos(2 * Math.PI * rate);
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}
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var output = [];
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output[middle] = 2 * Math.PI * cutoffRate * window_function(0);
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for (var i = 1; i <= middle; i++) {
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output[middle - i] = output[middle + i] = (Math.sin(2 * Math.PI * cutoffRate * i) / i) * window_function(i / middle);
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}
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return this.normalizeCoefficients(output);
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};
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Lowpass.prototype.normalizeCoefficients = function(input) {
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var sum = 0;
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var output = [];
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for (var i = 0; i < input.length; i++) {
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sum += input[i];
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}
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for (var i = 0; i < input.length; i++) {
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output[i] = input[i] / sum;
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}
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return output;
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};
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Lowpass.prototype.process = function(input) {
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output = new Float32Array(input.length);
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for (var oi = 0; oi < input.length; oi++) {
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this.delay[this.delayIndex] = input[oi];
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this.delayIndex = (this.delayIndex + 1) % this.numtaps;
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var acc = 0;
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var index = this.delayIndex;
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for (var i = 0; i < this.numtaps; ++i) {
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var index = index != 0 ? index - 1 : this.numtaps - 1;
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acc += this.delay[index] * this.coefficients[i];
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if (isNaN(acc)) debugger;
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}
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output[oi] = acc;
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}
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return output;
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};
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