Even more smoother!
This commit is contained in:
parent
81be5fb49a
commit
2bc0957b98
@ -1960,7 +1960,8 @@ var mathbox_element;
|
||||
|
||||
function mathbox_init()
|
||||
{
|
||||
mathbox_data_max_depth = fft_fps*10; //how many lines can the buffer store
|
||||
mathbox_data_max_depth_time = 10; //sec
|
||||
mathbox_data_max_depth = fft_fps * mathbox_data_max_depth_time; //how many lines can the buffer store
|
||||
mathbox_data_current_depth = 0; //how many lines are in the buffer currently
|
||||
mathbox_data_index = 0; //the index of the last empty line / the line to be overwritten
|
||||
mathbox_data = new Float32Array(fft_size * mathbox_data_max_depth);
|
||||
@ -2019,11 +2020,10 @@ function mathbox_init()
|
||||
|
||||
var remap = function(x,z,t)
|
||||
{
|
||||
var zAdd;
|
||||
var currentTimePos = mathbox_data_global_index/(fft_fps*1.0);
|
||||
zAdd = (-(t-currentTimePos)/10) - mathbox_correction_for_z;
|
||||
if(zAdd<-0.2) { mathbox_correction_for_z += -zAdd; zAdd=0; }
|
||||
if(zAdd>0.2) { mathbox_correction_for_z += zAdd; zAdd=0; }
|
||||
var realZAdd = (-(t-currentTimePos)/mathbox_data_max_depth_time);
|
||||
var zAdd = realZAdd - mathbox_correction_for_z;
|
||||
if(zAdd<-0.2 || zAdd>0.2) { mathbox_correction_for_z = realZAdd; }
|
||||
|
||||
var xIndex = Math.trunc(((x+1)/2.0)*fft_size); //x: frequency
|
||||
var zIndex = Math.trunc(z*(mathbox_data_max_depth-1)); //z: time
|
||||
|
Loading…
Reference in New Issue
Block a user