refactor audio startup so it will autostart on firefox, if allowed

This commit is contained in:
Jakob Ketterl 2020-08-23 17:56:13 +02:00
parent 6aa25760c5
commit 9e41d49d46
2 changed files with 127 additions and 101 deletions

View File

@ -10,9 +10,16 @@ function AudioEngine(maxBufferLength, audioReporter) {
if (!ctx) {
return;
}
this.audioContext = new ctx();
this.allowed = this.audioContext.state === 'running';
this.onStartCallbacks = [];
this.started = false;
this.audioContext = new ctx();
var me = this;
this.audioContext.onstatechange = function() {
if (me.audioContext.state !== 'running') return;
me._start();
}
this.audioCodec = new ImaAdpcmCodec();
this.compression = 'none';
@ -24,112 +31,130 @@ function AudioEngine(maxBufferLength, audioReporter) {
this.maxBufferSize = maxBufferLength * this.getSampleRate();
}
AudioEngine.prototype.start = function(callback) {
AudioEngine.prototype.resume = function(){
this.audioContext.resume();
}
AudioEngine.prototype._start = function() {
var me = this;
if (me.resamplingFactor === 0) return; //if failed to find a valid resampling factor...
// if failed to find a valid resampling factor...
if (me.resamplingFactor === 0) {
return;
}
// been started before?
if (me.started) {
if (callback) callback(false);
return;
}
me.audioContext.resume().then(function(){
me.allowed = me.audioContext.state === 'running';
if (!me.allowed) {
if (callback) callback(false);
return;
}
me.started = true;
// are we allowed to play audio?
if (!me.isAllowed()) {
return;
}
me.started = true;
me.gainNode = me.audioContext.createGain();
me.gainNode.connect(me.audioContext.destination);
me.gainNode = me.audioContext.createGain();
me.gainNode.connect(me.audioContext.destination);
if (useAudioWorklets && me.audioContext.audioWorklet) {
me.audioContext.audioWorklet.addModule('static/lib/AudioProcessor.js').then(function(){
me.audioNode = new AudioWorkletNode(me.audioContext, 'openwebrx-audio-processor', {
numberOfInputs: 0,
numberOfOutputs: 1,
outputChannelCount: [1],
processorOptions: {
maxBufferSize: me.maxBufferSize
}
});
me.audioNode.connect(me.gainNode);
me.audioNode.port.addEventListener('message', function(m){
var json = JSON.parse(m.data);
if (typeof(json.buffersize) !== 'undefined') {
me.audioReporter({
buffersize: json.buffersize
});
}
if (typeof(json.samplesProcessed) !== 'undefined') {
me.audioSamples.add(json.samplesProcessed);
}
});
me.audioNode.port.start();
if (callback) callback(true, 'AudioWorklet');
if (useAudioWorklets && me.audioContext.audioWorklet) {
me.audioContext.audioWorklet.addModule('static/lib/AudioProcessor.js').then(function(){
me.audioNode = new AudioWorkletNode(me.audioContext, 'openwebrx-audio-processor', {
numberOfInputs: 0,
numberOfOutputs: 1,
outputChannelCount: [1],
processorOptions: {
maxBufferSize: me.maxBufferSize
}
});
} else {
me.audioBuffers = [];
if (!AudioBuffer.prototype.copyToChannel) { //Chrome 36 does not have it, Firefox does
AudioBuffer.prototype.copyToChannel = function (input, channel) //input is Float32Array
{
var cd = this.getChannelData(channel);
for (var i = 0; i < input.length; i++) cd[i] = input[i];
}
}
var bufferSize;
if (me.audioContext.sampleRate < 44100 * 2)
bufferSize = 4096;
else if (me.audioContext.sampleRate >= 44100 * 2 && me.audioContext.sampleRate < 44100 * 4)
bufferSize = 4096 * 2;
else if (me.audioContext.sampleRate > 44100 * 4)
bufferSize = 4096 * 4;
function audio_onprocess(e) {
var total = 0;
var out = new Float32Array(bufferSize);
while (me.audioBuffers.length) {
var b = me.audioBuffers.shift();
// not enough space to fit all data, so splice and put back in the queue
if (total + b.length > bufferSize) {
var spaceLeft = bufferSize - total;
var tokeep = b.subarray(0, spaceLeft);
out.set(tokeep, total);
var tobuffer = b.subarray(spaceLeft, b.length);
me.audioBuffers.unshift(tobuffer);
total += spaceLeft;
break;
} else {
out.set(b, total);
total += b.length;
}
}
e.outputBuffer.copyToChannel(out, 0);
me.audioSamples.add(total);
}
//on Chrome v36, createJavaScriptNode has been replaced by createScriptProcessor
var method = 'createScriptProcessor';
if (me.audioContext.createJavaScriptNode) {
method = 'createJavaScriptNode';
}
me.audioNode = me.audioContext[method](bufferSize, 0, 1);
me.audioNode.onaudioprocess = audio_onprocess;
me.audioNode.connect(me.gainNode);
if (callback) callback(true, 'ScriptProcessorNode');
me.audioNode.port.addEventListener('message', function(m){
var json = JSON.parse(m.data);
if (typeof(json.buffersize) !== 'undefined') {
me.audioReporter({
buffersize: json.buffersize
});
}
if (typeof(json.samplesProcessed) !== 'undefined') {
me.audioSamples.add(json.samplesProcessed);
}
});
me.audioNode.port.start();
me.workletType = 'AudioWorklet';
});
} else {
me.audioBuffers = [];
if (!AudioBuffer.prototype.copyToChannel) { //Chrome 36 does not have it, Firefox does
AudioBuffer.prototype.copyToChannel = function (input, channel) //input is Float32Array
{
var cd = this.getChannelData(channel);
for (var i = 0; i < input.length; i++) cd[i] = input[i];
}
}
setInterval(me.reportStats.bind(me), 1000);
});
var bufferSize;
if (me.audioContext.sampleRate < 44100 * 2)
bufferSize = 4096;
else if (me.audioContext.sampleRate >= 44100 * 2 && me.audioContext.sampleRate < 44100 * 4)
bufferSize = 4096 * 2;
else if (me.audioContext.sampleRate > 44100 * 4)
bufferSize = 4096 * 4;
function audio_onprocess(e) {
var total = 0;
var out = new Float32Array(bufferSize);
while (me.audioBuffers.length) {
var b = me.audioBuffers.shift();
// not enough space to fit all data, so splice and put back in the queue
if (total + b.length > bufferSize) {
var spaceLeft = bufferSize - total;
var tokeep = b.subarray(0, spaceLeft);
out.set(tokeep, total);
var tobuffer = b.subarray(spaceLeft, b.length);
me.audioBuffers.unshift(tobuffer);
total += spaceLeft;
break;
} else {
out.set(b, total);
total += b.length;
}
}
e.outputBuffer.copyToChannel(out, 0);
me.audioSamples.add(total);
}
//on Chrome v36, createJavaScriptNode has been replaced by createScriptProcessor
var method = 'createScriptProcessor';
if (me.audioContext.createJavaScriptNode) {
method = 'createJavaScriptNode';
}
me.audioNode = me.audioContext[method](bufferSize, 0, 1);
me.audioNode.onaudioprocess = audio_onprocess;
me.audioNode.connect(me.gainNode);
me.workletType = 'ScriptProcessorNode';
}
setInterval(me.reportStats.bind(me), 1000);
var callbacks = this.onStartCallbacks;
this.onStartCallbacks = false;
callbacks.forEach(function(c) { c(me.workletType); });
};
AudioEngine.prototype.onStart = function(callback) {
if (this.onStartCallbacks) {
this.onStartCallbacks.push(callback);
} else {
callback();
}
};
AudioEngine.prototype.isAllowed = function() {
return this.allowed;
return this.audioContext.state === 'running';
};
AudioEngine.prototype.reportStats = function() {

View File

@ -1099,9 +1099,11 @@ var mute = false;
// Optimalise these if audio lags or is choppy:
var audio_buffer_maximal_length_sec = 1; //actual number of samples are calculated from sample rate
function onAudioStart(success, apiType){
function onAudioStart(apiType){
divlog('Web Audio API succesfully initialized, using ' + apiType + ' API, sample rate: ' + audioEngine.getSampleRate() + " Hz");
hideOverlay();
// canvas_container is set after waterfall_init() has been called. we cannot initialize before.
//if (canvas_container) synchronize_demodulator_init();
@ -1320,11 +1322,12 @@ var audioEngine;
function openwebrx_init() {
audioEngine = new AudioEngine(audio_buffer_maximal_length_sec, audioReporter);
$overlay = $('#openwebrx-autoplay-overlay');
$overlay.on('click', playButtonClick);
$overlay.on('click', function(){
audioEngine.resume();
});
audioEngine.onStart(onAudioStart);
if (!audioEngine.isAllowed()) {
$overlay.show();
} else {
audioEngine.start(onAudioStart);
}
fft_codec = new ImaAdpcmCodec();
initProgressBars();
@ -1370,9 +1373,7 @@ function update_dmr_timeslot_filtering() {
$('#openwebrx-panel-receiver').demodulatorPanel().getDemodulator().setDmrFilter(filter);
}
function playButtonClick() {
//On iOS, we can only start audio from a click or touch event.
audioEngine.start(onAudioStart);
function hideOverlay() {
var $overlay = $('#openwebrx-autoplay-overlay');
$overlay.css('opacity', 0);
$overlay.on('transitionend', function() {