implement exponential frequency input on the receiver, too

This commit is contained in:
Jakob Ketterl 2021-02-28 17:28:22 +01:00
parent 094f470ebb
commit a92ead3261
2 changed files with 63 additions and 10 deletions

View File

@ -344,6 +344,19 @@ input[type=range]:disabled {
flex: 1;
}
.webrx-actual-freq .input-group {
display: flex;
flex-direction: row;
}
.webrx-actual-freq .input-group > * {
flex: 0 0 auto;
}
.webrx-actual-freq .input-group input {
flex: 1 0 auto;
}
.webrx-actual-freq input {
font-family: 'roboto-mono';
width: 0;

View File

@ -71,14 +71,21 @@ TuneableFrequencyDisplay.prototype = new FrequencyDisplay();
TuneableFrequencyDisplay.prototype.setupElements = function() {
FrequencyDisplay.prototype.setupElements.call(this);
this.input = $('<input>');
this.input.hide();
this.element.append(this.input);
this.prefixInput = $('<select>');
this.prefixInput.append($('<option value="0">Hz</option>'));
this.prefixInput.append($.map(this.prefixes, function(e, p) {
return $('<option value="' + e + '">' + p + 'Hz</option>');
}));
this.inputGroup = $('<div class="input-group">');
this.inputGroup.append([this.input, this.prefixInput]);
this.inputGroup.hide();
this.element.append(this.inputGroup);
};
TuneableFrequencyDisplay.prototype.setupEvents = function() {
var me = this;
me.element.on('wheel', function(e){
me.displayContainer.on('wheel', function(e){
e.preventDefault();
e.stopPropagation();
@ -93,26 +100,59 @@ TuneableFrequencyDisplay.prototype.setupEvents = function() {
});
var submit = function(){
var freq = parseInt(me.input.val());
var exponent = parseInt(me.prefixInput.val());
var freq = parseFloat(me.input.val()) * 10 ** exponent;
if (!isNaN(freq)) {
me.element.trigger('frequencychange', freq);
}
me.input.hide();
me.inputGroup.hide();
me.displayContainer.show();
};
me.input.on('blur', submit).on('keyup', function(e){
$inputs = $.merge($(), me.input);
$inputs = $.merge($inputs, me.prefixInput);
$inputs.on('blur', function(e){
if ($inputs.toArray().indexOf(e.relatedTarget) >= 0) {
return;
}
submit();
});
me.input.on('keydown', function(e){
if (e.keyCode == 13) return submit();
if (e.keyCode == 27) {
me.input.hide();
me.inputGroup.hide();
me.displayContainer.show();
return;
}
var c = String.fromCharCode(e.which);
Object.entries(me.prefixes).forEach(function(e) {
if (e[0].toUpperCase() == c) {
me.prefixInput.val(e[1]);
return submit();
}
})
});
me.input.on('click', function(e){
var currentExponent;
me.prefixInput.on('change', function() {
var newExponent = me.prefixInput.val();
delta = currentExponent - newExponent;
if (delta >= 0) {
me.input.val(parseFloat(me.input.val()) * 10 ** delta);
} else {
// should not be necessary to handle this separately, but floating point precision in javascript
// does not handle this well otherwise
me.input.val(parseFloat(me.input.val()) / 10 ** -delta);
}
currentExponent = newExponent;
me.input.focus();
});
$inputs.on('click', function(e){
e.stopPropagation();
});
me.element.on('click', function(){
me.input.val(me.frequency);
me.input.show();
currentExponent = me.exponent;
me.input.val(me.frequency / 10 ** me.exponent);
me.prefixInput.val(me.exponent);
me.inputGroup.show();
me.displayContainer.hide();
me.input.focus();
});