Trying to do some smooth movement
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@ -1787,6 +1787,7 @@ var mathbox_shift = function()
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if(mathbox_data_current_depth < mathbox_data_max_depth) mathbox_data_current_depth++;
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if(mathbox_data_index+1>=mathbox_data_max_depth) mathbox_data_index = 0;
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else mathbox_data_index++;
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mathbox_data_global_index++;
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}
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var mathbox_clear_data = function()
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@ -1959,6 +1960,7 @@ function mathbox_init()
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mathbox_data_current_depth = 0; //how many lines are in the buffer currently
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mathbox_data_index = 0; //the index of the last empty line / the line to be overwritten
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mathbox_data = new Float32Array(fft_size * mathbox_data_max_depth);
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mathbox_data_global_index = 0;
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mathbox = mathBox({
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plugins: ['core', 'controls', 'cursor', 'stats'],
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@ -2009,12 +2011,14 @@ function mathbox_init()
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//var remap = function (v) { return Math.sqrt(.5 + .5 * v); };
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var remap = function(x,z)
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var remap = function(x,z,t)
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{
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var currentTimePos = mathbox_data_global_index/(fft_fps*1.0);
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zAdd = -(t-currentTimePos);
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var xIndex = Math.trunc(((x+1)/2.0)*fft_size); //x: frequency
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var zIndex = Math.trunc(z*(mathbox_data_max_depth-1)); //z: time
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var realZIndex = mathbox_get_data_line(zIndex);
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if(!mathbox_data_index_valid(zIndex)) return {y: undefined, dBValue: undefined };
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if(!mathbox_data_index_valid(zIndex)) return {y: undefined, dBValue: undefined, zAdd: 0 };
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//if(realZIndex>=(mathbox_data_max_depth-1)) console.log("realZIndexundef", realZIndex, zIndex);
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var index = Math.trunc(xIndex + realZIndex * fft_size);
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/*if(mathbox_data[index]==undefined) console.log("Undef", index, mathbox_data.length, zIndex,
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@ -2027,14 +2031,15 @@ function mathbox_init()
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else y = (dBValue-waterfall_min_level)/(waterfall_max_level-waterfall_min_level);
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mathbox_dbg = { dbv: dBValue, indexval: index, mbd: mathbox_data.length, yval: y };
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if(!y) y=0;
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return {y: y, dBValue: dBValue};
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return {y: y, dBValue: dBValue, zAdd: 0};
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}
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var points = view.area({
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expr: function (emit, x, z, i, j, t) {
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var y;
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if((y=remap(x,z).y)==undefined) return;
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emit(x, y, z);
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remapResult=remap(x,z,t);
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if((y=remapResult.y)==undefined) return;
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emit(x, y, z+remapResult.zAdd);
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},
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width: 32,
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height: 32,
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@ -2045,7 +2050,7 @@ function mathbox_init()
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var colors = view.area({
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expr: function (emit, x, z, i, j, t) {
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var dBValue;
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if((dBValue=remap(x,z).dBValue)==undefined) return;
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if((dBValue=remap(x,z,t).dBValue)==undefined) return;
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var color=waterfall_mkcolor(dBValue);
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var b = (color&0xff)/255.0;
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var g = ((color&0xff00)>>8)/255.0;
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