Automatically increase audio_buffer_size if audio_context.sampleRate is higher
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@ -1297,14 +1297,14 @@ var audio_node;
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var audio_input_buffer_size;
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// Optimalise these if audio lags or is choppy:
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var audio_buffer_size = 4096;//2048 was choppy
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var audio_buffer_size;
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var audio_buffer_maximal_length_sec=3; //actual number of samples are calculated from sample rate
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var audio_buffer_decrease_to_on_overrun_sec=2.2;
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var audio_flush_interval_ms=500; //the interval in which audio_flush() is called
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var audio_prepared_buffers = Array();
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var audio_rebuffer = new sdrjs.Rebuffer(audio_buffer_size,sdrjs.REBUFFER_FIXED);
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var audio_last_output_buffer = new Float32Array(audio_buffer_size);
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var audio_rebuffer;
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var audio_last_output_buffer;
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var audio_last_output_offset = 0;
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var audio_buffering = false;
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//var audio_buffering_fill_to=4; //on audio underrun we wait until this n*audio_buffer_size samples are present
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@ -1542,12 +1542,21 @@ function audio_preinit()
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catch(e)
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{
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divlog('Your browser does not support Web Audio API, which is required for WebRX to run. Please upgrade to a HTML5 compatible browser.', 1);
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return;
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}
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//we send our setup packet
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if(audio_context.sampleRate<44100*2)
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audio_buffer_size = 4096;
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else if(audio_context.sampleRate>=44100*2 && audio_context.sampleRate<44100*4)
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audio_buffer_size = 4096 * 2;
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else if(audio_context.sampleRate>44100*4)
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audio_buffer_size = 4096 * 4;
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audio_rebuffer = new sdrjs.Rebuffer(audio_buffer_size,sdrjs.REBUFFER_FIXED);
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audio_last_output_buffer = new Float32Array(audio_buffer_size);
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//we send our setup packet
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parsehash();
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//needs audio_context.sampleRate to exist
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audio_calculate_resampling(audio_context.sampleRate);
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audio_resampler = new sdrjs.RationalResamplerFF(audio_client_resampling_factor,1);
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