Automatically increase audio_buffer_size if audio_context.sampleRate is higher

This commit is contained in:
ha7ilm 2016-07-24 13:51:09 +02:00
parent 716fe9dc7c
commit 62f49cbf4c

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@ -1297,14 +1297,14 @@ var audio_node;
var audio_input_buffer_size;
// Optimalise these if audio lags or is choppy:
var audio_buffer_size = 4096;//2048 was choppy
var audio_buffer_size;
var audio_buffer_maximal_length_sec=3; //actual number of samples are calculated from sample rate
var audio_buffer_decrease_to_on_overrun_sec=2.2;
var audio_flush_interval_ms=500; //the interval in which audio_flush() is called
var audio_prepared_buffers = Array();
var audio_rebuffer = new sdrjs.Rebuffer(audio_buffer_size,sdrjs.REBUFFER_FIXED);
var audio_last_output_buffer = new Float32Array(audio_buffer_size);
var audio_rebuffer;
var audio_last_output_buffer;
var audio_last_output_offset = 0;
var audio_buffering = false;
//var audio_buffering_fill_to=4; //on audio underrun we wait until this n*audio_buffer_size samples are present
@ -1542,12 +1542,21 @@ function audio_preinit()
catch(e)
{
divlog('Your browser does not support Web Audio API, which is required for WebRX to run. Please upgrade to a HTML5 compatible browser.', 1);
return;
}
//we send our setup packet
if(audio_context.sampleRate<44100*2)
audio_buffer_size = 4096;
else if(audio_context.sampleRate>=44100*2 && audio_context.sampleRate<44100*4)
audio_buffer_size = 4096 * 2;
else if(audio_context.sampleRate>44100*4)
audio_buffer_size = 4096 * 4;
audio_rebuffer = new sdrjs.Rebuffer(audio_buffer_size,sdrjs.REBUFFER_FIXED);
audio_last_output_buffer = new Float32Array(audio_buffer_size);
//we send our setup packet
parsehash();
//needs audio_context.sampleRate to exist
audio_calculate_resampling(audio_context.sampleRate);
audio_resampler = new sdrjs.RationalResamplerFF(audio_client_resampling_factor,1);