Jakob Ketterl
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e937f2bca3
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implement client reconnect; remove some old code
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2019-05-07 15:21:16 +02:00 |
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Jakob Ketterl
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efb6e9c6cd
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how did that get there?
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2019-05-05 22:15:27 +02:00 |
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Jakob Ketterl
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f44ff3715f
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secondary demod now at least displaying something (and other small fixes)
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2019-05-05 22:09:48 +02:00 |
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Jakob Ketterl
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a4313c3340
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add secondary demod (not working with my csdr atm, unable to test.)
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2019-05-05 20:36:50 +02:00 |
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Jakob Ketterl
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cb0d59de61
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make receiver details dynamic
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2019-05-05 17:52:26 +02:00 |
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Jakob Ketterl
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0da62dad82
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add cpu usage
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2019-05-05 17:34:40 +02:00 |
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Jakob Ketterl
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854ac6d5f1
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(hopefully) improve the header markup
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2019-05-05 17:10:49 +02:00 |
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Jakob Ketterl
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0f86796e75
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get the s-meter back
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2019-05-05 16:17:55 +02:00 |
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Jakob Ketterl
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f05afc4b0a
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get the audio going as well
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2019-05-04 23:11:13 +02:00 |
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Jakob Ketterl
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6ec21e6716
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send missing parameters for audio client startup
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2019-05-04 20:40:13 +02:00 |
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Jakob Ketterl
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1f909080db
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we got fft
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2019-05-04 20:26:11 +02:00 |
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Jakob Ketterl
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89690d214d
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first work on the websocket connection
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2019-05-04 16:56:23 +02:00 |
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ha7ilm
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4e30fd57c0
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[2] Fixed bug related to disabled audio autoplay starting from Chrome 66
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2018-05-07 22:44:10 +02:00 |
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ha7ilm
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1e47495c52
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Few fixes
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2017-06-28 22:32:19 +02:00 |
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ha7ilm
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1b3967fa8e
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Changed image URLs in README, fixed compatibility with older browsers with less ES6 features, added warning about missing WebGL for 3D waterfall, removed try_create_pipes notice
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2017-05-30 22:44:07 +02:00 |
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ha7ilm
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1c2e719cff
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Merged Mathbox 3D support (gl3)
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2017-05-30 17:12:19 +02:00 |
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ha7ilm
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bc0a65d495
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Now the marker also works properly with the zoom
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2017-05-25 12:07:10 +02:00 |
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ha7ilm
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3599259a25
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Marker is also synced with the secondary waterfall zoom
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2017-05-23 11:16:57 +02:00 |
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ha7ilm
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f11e701fae
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The version before was THE working one. Now started to add secondary waterfall zoom.
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2017-05-22 08:37:14 +02:00 |
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ha7ilm
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90edd203d5
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Now we can even decode spaces
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2017-05-07 23:45:53 +02:00 |
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ha7ilm
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8e2fdd473b
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Full demod chain looks working (but does not decode)
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2017-05-07 18:12:43 +02:00 |
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ha7ilm
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33f5f57524
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Working waterfall with channel selection
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2017-05-07 16:30:41 +02:00 |
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ha7ilm
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5b99240944
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selecting BPSK31 now does not screw up main waterfall
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2017-05-07 12:03:28 +02:00 |
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ha7ilm
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51904d2cca
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FFT is somewhat better now
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2017-05-07 11:04:14 +02:00 |
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ha7ilm
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0357c8b3ed
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FFT is shown on the additional panel
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2017-05-06 21:51:03 +02:00 |
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ha7ilm
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5cc93a03e7
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0s and 1s are decoded in the digimode window
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2017-05-06 16:15:32 +02:00 |
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ha7ilm
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71d92c6767
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FFTS and DAT are now correctly received at the browser
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2017-05-05 19:45:30 +02:00 |
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ha7ilm
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50748ec042
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This version at least does not hang when selecting BPSK31.
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2017-05-04 23:48:09 +02:00 |
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ha7ilm
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15a798cf5f
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Implemented server side for digimodes
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2017-05-04 20:35:40 +02:00 |
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ha7ilm
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42b7bea839
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Added nanoscroller, retabbed index.wrx and did some work on the digidemod UI
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2017-05-03 16:32:47 +02:00 |
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ha7ilm
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067592ff57
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New CSS animation to add new demod text is just coool
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2017-05-03 00:32:08 +02:00 |
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ha7ilm
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5e3debcaa8
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Some UI changes; added jQuery
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2017-04-19 19:59:26 +02:00 |
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ha7ilm
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943fa47a1c
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Fixed auto waterfall levels for this color scheme; added waterfall_auto_level_margin option to config_webrx
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2016-10-30 10:14:27 +01:00 |
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Tatu Peltola
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4f01756006
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Merge branch 'master' of https://github.com/tejeez/openwebrx
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2016-10-22 21:30:54 +03:00 |
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ha7ilm
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875b1a5384
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Squelch level can be set from URL
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2016-08-14 15:33:38 +02:00 |
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ha7ilm
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1a04b18a45
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Added configuration settings for mathbox waterfall
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2016-08-12 14:51:06 +02:00 |
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ha7ilm
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2bc0957b98
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Even more smoother!
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2016-08-11 23:22:52 +02:00 |
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ha7ilm
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81be5fb49a
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Now you can toggle mathbox and waterfall
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2016-08-11 22:57:46 +02:00 |
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ha7ilm
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327ef6b51b
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Added waterfall_clear()
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2016-08-11 22:53:28 +02:00 |
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ha7ilm
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5b360f86ea
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Now the waterfall will not fall out of the graph area!
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2016-08-11 22:18:46 +02:00 |
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ha7ilm
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0a09d31439
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Beautiful, smooth movement on the 3D waterfall! (It just goes out of the graph area sometimes...)
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2016-08-11 22:07:22 +02:00 |
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ha7ilm
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8dc6675b28
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No more disappearing spikes due to nearest-neightbour interpolation
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2016-08-11 22:03:29 +02:00 |
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ha7ilm
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0c5fab0e51
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Found where to define the granularity of the surface!
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2016-08-11 22:00:34 +02:00 |
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ha7ilm
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ea9bf58efe
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Trying to do some smooth movement
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2016-08-10 14:54:56 +02:00 |
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ha7ilm
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60b873fd0e
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Added colors
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2016-08-10 14:32:23 +02:00 |
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ha7ilm
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182067f801
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Okay, fixed rearrange to getY
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2016-08-10 13:51:04 +02:00 |
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ha7ilm
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4b5e7ec55a
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Have a working 3D waterfall...
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2016-08-10 13:48:43 +02:00 |
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ha7ilm
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3e833b3bdc
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Rearranged some code into getY
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2016-08-10 13:46:42 +02:00 |
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ha7ilm
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726ba4023b
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We have some 3D waves
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2016-08-10 13:12:02 +02:00 |
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ha7ilm
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49e7bd89da
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Added #mute (not perfect, starts with a glitch)
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2016-08-10 11:09:43 +02:00 |
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