Commit Graph

77 Commits

Author SHA1 Message Date
ha7ilm
1b3967fa8e Changed image URLs in README, fixed compatibility with older browsers with less ES6 features, added warning about missing WebGL for 3D waterfall, removed try_create_pipes notice 2017-05-30 22:44:07 +02:00
ha7ilm
98767289d4 Fixed controls width 2017-05-30 19:02:03 +02:00
ha7ilm
1c2e719cff Merged Mathbox 3D support (gl3) 2017-05-30 17:12:19 +02:00
ha7ilm
bc0a65d495 Now the marker also works properly with the zoom 2017-05-25 12:07:10 +02:00
ha7ilm
3599259a25 Marker is also synced with the secondary waterfall zoom 2017-05-23 11:16:57 +02:00
ha7ilm
f11e701fae The version before was THE working one. Now started to add secondary waterfall zoom. 2017-05-22 08:37:14 +02:00
ha7ilm
d0e49725c7 Removed RTTY from the panel 2017-05-22 08:00:05 +02:00
ha7ilm
90edd203d5 Now we can even decode spaces 2017-05-07 23:45:53 +02:00
ha7ilm
8e2fdd473b Full demod chain looks working (but does not decode) 2017-05-07 18:12:43 +02:00
ha7ilm
33f5f57524 Working waterfall with channel selection 2017-05-07 16:30:41 +02:00
ha7ilm
5b99240944 selecting BPSK31 now does not screw up main waterfall 2017-05-07 12:03:28 +02:00
ha7ilm
51904d2cca FFT is somewhat better now 2017-05-07 11:04:14 +02:00
ha7ilm
0357c8b3ed FFT is shown on the additional panel 2017-05-06 21:51:03 +02:00
ha7ilm
5cc93a03e7 0s and 1s are decoded in the digimode window 2017-05-06 16:15:32 +02:00
ha7ilm
71d92c6767 FFTS and DAT are now correctly received at the browser 2017-05-05 19:45:30 +02:00
ha7ilm
50748ec042 This version at least does not hang when selecting BPSK31. 2017-05-04 23:48:09 +02:00
ha7ilm
15a798cf5f Implemented server side for digimodes 2017-05-04 20:35:40 +02:00
ha7ilm
42b7bea839 Added nanoscroller, retabbed index.wrx and did some work on the digidemod UI 2017-05-03 16:32:47 +02:00
ha7ilm
067592ff57 New CSS animation to add new demod text is just coool 2017-05-03 00:32:08 +02:00
ha7ilm
fc91dc9ea2 Added optional 3D cursor 2017-04-19 20:12:18 +02:00
ha7ilm
5e3debcaa8 Some UI changes; added jQuery 2017-04-19 19:59:26 +02:00
ha7ilm
943fa47a1c Fixed auto waterfall levels for this color scheme; added waterfall_auto_level_margin option to config_webrx 2016-10-30 10:14:27 +01:00
Tatu Peltola
4f01756006 Merge branch 'master' of https://github.com/tejeez/openwebrx 2016-10-22 21:30:54 +03:00
ha7ilm
875b1a5384 Squelch level can be set from URL 2016-08-14 15:33:38 +02:00
ha7ilm
1a04b18a45 Added configuration settings for mathbox waterfall 2016-08-12 14:51:06 +02:00
ha7ilm
2bc0957b98 Even more smoother! 2016-08-11 23:22:52 +02:00
ha7ilm
81be5fb49a Now you can toggle mathbox and waterfall 2016-08-11 22:57:46 +02:00
ha7ilm
327ef6b51b Added waterfall_clear() 2016-08-11 22:53:28 +02:00
ha7ilm
5b360f86ea Now the waterfall will not fall out of the graph area! 2016-08-11 22:18:46 +02:00
ha7ilm
0a09d31439 Beautiful, smooth movement on the 3D waterfall! (It just goes out of the graph area sometimes...) 2016-08-11 22:07:22 +02:00
ha7ilm
8dc6675b28 No more disappearing spikes due to nearest-neightbour interpolation 2016-08-11 22:03:29 +02:00
ha7ilm
0c5fab0e51 Found where to define the granularity of the surface! 2016-08-11 22:00:34 +02:00
ha7ilm
ea9bf58efe Trying to do some smooth movement 2016-08-10 14:54:56 +02:00
ha7ilm
60b873fd0e Added colors 2016-08-10 14:32:23 +02:00
ha7ilm
182067f801 Okay, fixed rearrange to getY 2016-08-10 13:51:04 +02:00
ha7ilm
4b5e7ec55a Have a working 3D waterfall... 2016-08-10 13:48:43 +02:00
ha7ilm
3e833b3bdc Rearranged some code into getY 2016-08-10 13:46:42 +02:00
ha7ilm
726ba4023b We have some 3D waves 2016-08-10 13:12:02 +02:00
ha7ilm
49e7bd89da Added #mute (not perfect, starts with a glitch) 2016-08-10 11:09:43 +02:00
ha7ilm
8b950ae5f5 Added toolbar button for 3D spectrum 2016-08-10 10:57:35 +02:00
ha7ilm
6f52c2dd2c Grey background for Mathbox 2016-08-07 19:27:46 +02:00
ha7ilm
f45b209485 Added Mathbox files 2016-08-07 19:24:20 +02:00
ha7ilm
044b93d722 Mathbox example added 2016-08-07 19:03:48 +02:00
ha7ilm
b2fe78cef1 Added three.js 2016-08-07 18:14:05 +02:00
ha7ilm
62f49cbf4c Automatically increase audio_buffer_size if audio_context.sampleRate is higher 2016-07-24 13:51:09 +02:00
ha7ilm
716fe9dc7c Corrected sample rate for audio overrun calculation. 2016-07-24 13:34:15 +02:00
ha7ilm
adbffd3b56 Fixed TOTAL_MEMORY and replaced sdr.js with a new one 2016-07-24 12:13:28 +02:00
ha7ilm
77db628903 Removed some console.log()s 2016-06-17 21:27:17 +02:00
ha7ilm
ae5c598a3c Some effects :-) 2016-06-17 13:47:15 +02:00
Tatu Peltola
e3a51a45f3 Changed zoom levels 2016-06-07 22:55:58 +03:00