ha7ilm
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1e47495c52
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Few fixes
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2017-06-28 22:32:19 +02:00 |
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ha7ilm
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1b3967fa8e
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Changed image URLs in README, fixed compatibility with older browsers with less ES6 features, added warning about missing WebGL for 3D waterfall, removed try_create_pipes notice
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2017-05-30 22:44:07 +02:00 |
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ha7ilm
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98767289d4
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Fixed controls width
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2017-05-30 19:02:03 +02:00 |
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ha7ilm
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1c2e719cff
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Merged Mathbox 3D support (gl3)
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2017-05-30 17:12:19 +02:00 |
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ha7ilm
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bc0a65d495
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Now the marker also works properly with the zoom
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2017-05-25 12:07:10 +02:00 |
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ha7ilm
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3599259a25
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Marker is also synced with the secondary waterfall zoom
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2017-05-23 11:16:57 +02:00 |
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ha7ilm
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f11e701fae
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The version before was THE working one. Now started to add secondary waterfall zoom.
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2017-05-22 08:37:14 +02:00 |
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ha7ilm
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d0e49725c7
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Removed RTTY from the panel
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2017-05-22 08:00:05 +02:00 |
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ha7ilm
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90edd203d5
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Now we can even decode spaces
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2017-05-07 23:45:53 +02:00 |
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ha7ilm
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8e2fdd473b
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Full demod chain looks working (but does not decode)
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2017-05-07 18:12:43 +02:00 |
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ha7ilm
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33f5f57524
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Working waterfall with channel selection
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2017-05-07 16:30:41 +02:00 |
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ha7ilm
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5b99240944
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selecting BPSK31 now does not screw up main waterfall
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2017-05-07 12:03:28 +02:00 |
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ha7ilm
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51904d2cca
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FFT is somewhat better now
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2017-05-07 11:04:14 +02:00 |
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ha7ilm
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0357c8b3ed
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FFT is shown on the additional panel
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2017-05-06 21:51:03 +02:00 |
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ha7ilm
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5cc93a03e7
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0s and 1s are decoded in the digimode window
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2017-05-06 16:15:32 +02:00 |
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ha7ilm
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71d92c6767
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FFTS and DAT are now correctly received at the browser
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2017-05-05 19:45:30 +02:00 |
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ha7ilm
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50748ec042
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This version at least does not hang when selecting BPSK31.
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2017-05-04 23:48:09 +02:00 |
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ha7ilm
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15a798cf5f
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Implemented server side for digimodes
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2017-05-04 20:35:40 +02:00 |
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ha7ilm
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42b7bea839
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Added nanoscroller, retabbed index.wrx and did some work on the digidemod UI
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2017-05-03 16:32:47 +02:00 |
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ha7ilm
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067592ff57
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New CSS animation to add new demod text is just coool
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2017-05-03 00:32:08 +02:00 |
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ha7ilm
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fc91dc9ea2
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Added optional 3D cursor
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2017-04-19 20:12:18 +02:00 |
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ha7ilm
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5e3debcaa8
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Some UI changes; added jQuery
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2017-04-19 19:59:26 +02:00 |
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ha7ilm
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943fa47a1c
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Fixed auto waterfall levels for this color scheme; added waterfall_auto_level_margin option to config_webrx
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2016-10-30 10:14:27 +01:00 |
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Tatu Peltola
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4f01756006
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Merge branch 'master' of https://github.com/tejeez/openwebrx
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2016-10-22 21:30:54 +03:00 |
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ha7ilm
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875b1a5384
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Squelch level can be set from URL
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2016-08-14 15:33:38 +02:00 |
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ha7ilm
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1a04b18a45
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Added configuration settings for mathbox waterfall
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2016-08-12 14:51:06 +02:00 |
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ha7ilm
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2bc0957b98
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Even more smoother!
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2016-08-11 23:22:52 +02:00 |
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ha7ilm
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81be5fb49a
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Now you can toggle mathbox and waterfall
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2016-08-11 22:57:46 +02:00 |
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ha7ilm
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327ef6b51b
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Added waterfall_clear()
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2016-08-11 22:53:28 +02:00 |
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ha7ilm
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5b360f86ea
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Now the waterfall will not fall out of the graph area!
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2016-08-11 22:18:46 +02:00 |
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ha7ilm
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0a09d31439
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Beautiful, smooth movement on the 3D waterfall! (It just goes out of the graph area sometimes...)
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2016-08-11 22:07:22 +02:00 |
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ha7ilm
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8dc6675b28
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No more disappearing spikes due to nearest-neightbour interpolation
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2016-08-11 22:03:29 +02:00 |
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ha7ilm
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0c5fab0e51
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Found where to define the granularity of the surface!
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2016-08-11 22:00:34 +02:00 |
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ha7ilm
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ea9bf58efe
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Trying to do some smooth movement
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2016-08-10 14:54:56 +02:00 |
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ha7ilm
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60b873fd0e
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Added colors
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2016-08-10 14:32:23 +02:00 |
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ha7ilm
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182067f801
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Okay, fixed rearrange to getY
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2016-08-10 13:51:04 +02:00 |
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ha7ilm
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4b5e7ec55a
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Have a working 3D waterfall...
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2016-08-10 13:48:43 +02:00 |
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ha7ilm
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3e833b3bdc
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Rearranged some code into getY
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2016-08-10 13:46:42 +02:00 |
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ha7ilm
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726ba4023b
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We have some 3D waves
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2016-08-10 13:12:02 +02:00 |
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ha7ilm
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49e7bd89da
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Added #mute (not perfect, starts with a glitch)
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2016-08-10 11:09:43 +02:00 |
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ha7ilm
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8b950ae5f5
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Added toolbar button for 3D spectrum
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2016-08-10 10:57:35 +02:00 |
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ha7ilm
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6f52c2dd2c
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Grey background for Mathbox
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2016-08-07 19:27:46 +02:00 |
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ha7ilm
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f45b209485
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Added Mathbox files
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2016-08-07 19:24:20 +02:00 |
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ha7ilm
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044b93d722
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Mathbox example added
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2016-08-07 19:03:48 +02:00 |
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ha7ilm
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b2fe78cef1
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Added three.js
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2016-08-07 18:14:05 +02:00 |
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ha7ilm
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62f49cbf4c
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Automatically increase audio_buffer_size if audio_context.sampleRate is higher
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2016-07-24 13:51:09 +02:00 |
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ha7ilm
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716fe9dc7c
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Corrected sample rate for audio overrun calculation.
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2016-07-24 13:34:15 +02:00 |
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ha7ilm
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adbffd3b56
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Fixed TOTAL_MEMORY and replaced sdr.js with a new one
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2016-07-24 12:13:28 +02:00 |
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ha7ilm
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77db628903
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Removed some console.log()s
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2016-06-17 21:27:17 +02:00 |
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ha7ilm
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ae5c598a3c
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Some effects :-)
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2016-06-17 13:47:15 +02:00 |
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