Commit Graph

78 Commits

Author SHA1 Message Date
ha7ilm
1e47495c52 Few fixes 2017-06-28 22:32:19 +02:00
ha7ilm
1b3967fa8e Changed image URLs in README, fixed compatibility with older browsers with less ES6 features, added warning about missing WebGL for 3D waterfall, removed try_create_pipes notice 2017-05-30 22:44:07 +02:00
ha7ilm
98767289d4 Fixed controls width 2017-05-30 19:02:03 +02:00
ha7ilm
1c2e719cff Merged Mathbox 3D support (gl3) 2017-05-30 17:12:19 +02:00
ha7ilm
bc0a65d495 Now the marker also works properly with the zoom 2017-05-25 12:07:10 +02:00
ha7ilm
3599259a25 Marker is also synced with the secondary waterfall zoom 2017-05-23 11:16:57 +02:00
ha7ilm
f11e701fae The version before was THE working one. Now started to add secondary waterfall zoom. 2017-05-22 08:37:14 +02:00
ha7ilm
d0e49725c7 Removed RTTY from the panel 2017-05-22 08:00:05 +02:00
ha7ilm
90edd203d5 Now we can even decode spaces 2017-05-07 23:45:53 +02:00
ha7ilm
8e2fdd473b Full demod chain looks working (but does not decode) 2017-05-07 18:12:43 +02:00
ha7ilm
33f5f57524 Working waterfall with channel selection 2017-05-07 16:30:41 +02:00
ha7ilm
5b99240944 selecting BPSK31 now does not screw up main waterfall 2017-05-07 12:03:28 +02:00
ha7ilm
51904d2cca FFT is somewhat better now 2017-05-07 11:04:14 +02:00
ha7ilm
0357c8b3ed FFT is shown on the additional panel 2017-05-06 21:51:03 +02:00
ha7ilm
5cc93a03e7 0s and 1s are decoded in the digimode window 2017-05-06 16:15:32 +02:00
ha7ilm
71d92c6767 FFTS and DAT are now correctly received at the browser 2017-05-05 19:45:30 +02:00
ha7ilm
50748ec042 This version at least does not hang when selecting BPSK31. 2017-05-04 23:48:09 +02:00
ha7ilm
15a798cf5f Implemented server side for digimodes 2017-05-04 20:35:40 +02:00
ha7ilm
42b7bea839 Added nanoscroller, retabbed index.wrx and did some work on the digidemod UI 2017-05-03 16:32:47 +02:00
ha7ilm
067592ff57 New CSS animation to add new demod text is just coool 2017-05-03 00:32:08 +02:00
ha7ilm
fc91dc9ea2 Added optional 3D cursor 2017-04-19 20:12:18 +02:00
ha7ilm
5e3debcaa8 Some UI changes; added jQuery 2017-04-19 19:59:26 +02:00
ha7ilm
943fa47a1c Fixed auto waterfall levels for this color scheme; added waterfall_auto_level_margin option to config_webrx 2016-10-30 10:14:27 +01:00
Tatu Peltola
4f01756006 Merge branch 'master' of https://github.com/tejeez/openwebrx 2016-10-22 21:30:54 +03:00
ha7ilm
875b1a5384 Squelch level can be set from URL 2016-08-14 15:33:38 +02:00
ha7ilm
1a04b18a45 Added configuration settings for mathbox waterfall 2016-08-12 14:51:06 +02:00
ha7ilm
2bc0957b98 Even more smoother! 2016-08-11 23:22:52 +02:00
ha7ilm
81be5fb49a Now you can toggle mathbox and waterfall 2016-08-11 22:57:46 +02:00
ha7ilm
327ef6b51b Added waterfall_clear() 2016-08-11 22:53:28 +02:00
ha7ilm
5b360f86ea Now the waterfall will not fall out of the graph area! 2016-08-11 22:18:46 +02:00
ha7ilm
0a09d31439 Beautiful, smooth movement on the 3D waterfall! (It just goes out of the graph area sometimes...) 2016-08-11 22:07:22 +02:00
ha7ilm
8dc6675b28 No more disappearing spikes due to nearest-neightbour interpolation 2016-08-11 22:03:29 +02:00
ha7ilm
0c5fab0e51 Found where to define the granularity of the surface! 2016-08-11 22:00:34 +02:00
ha7ilm
ea9bf58efe Trying to do some smooth movement 2016-08-10 14:54:56 +02:00
ha7ilm
60b873fd0e Added colors 2016-08-10 14:32:23 +02:00
ha7ilm
182067f801 Okay, fixed rearrange to getY 2016-08-10 13:51:04 +02:00
ha7ilm
4b5e7ec55a Have a working 3D waterfall... 2016-08-10 13:48:43 +02:00
ha7ilm
3e833b3bdc Rearranged some code into getY 2016-08-10 13:46:42 +02:00
ha7ilm
726ba4023b We have some 3D waves 2016-08-10 13:12:02 +02:00
ha7ilm
49e7bd89da Added #mute (not perfect, starts with a glitch) 2016-08-10 11:09:43 +02:00
ha7ilm
8b950ae5f5 Added toolbar button for 3D spectrum 2016-08-10 10:57:35 +02:00
ha7ilm
6f52c2dd2c Grey background for Mathbox 2016-08-07 19:27:46 +02:00
ha7ilm
f45b209485 Added Mathbox files 2016-08-07 19:24:20 +02:00
ha7ilm
044b93d722 Mathbox example added 2016-08-07 19:03:48 +02:00
ha7ilm
b2fe78cef1 Added three.js 2016-08-07 18:14:05 +02:00
ha7ilm
62f49cbf4c Automatically increase audio_buffer_size if audio_context.sampleRate is higher 2016-07-24 13:51:09 +02:00
ha7ilm
716fe9dc7c Corrected sample rate for audio overrun calculation. 2016-07-24 13:34:15 +02:00
ha7ilm
adbffd3b56 Fixed TOTAL_MEMORY and replaced sdr.js with a new one 2016-07-24 12:13:28 +02:00
ha7ilm
77db628903 Removed some console.log()s 2016-06-17 21:27:17 +02:00
ha7ilm
ae5c598a3c Some effects :-) 2016-06-17 13:47:15 +02:00